Files
by/config/db/seeds.rb

71 lines
3.8 KiB
Ruby

# frozen_string_literal: true
repo = ClashDeckGenerator2::Repos::CardsRepo.new
CARD_TYPES = %w[troop spell building].freeze
RARITIES = %w[common rare epic legendary champion].freeze
COMMON_CARDS = [
# ========================
# TROOPS
# ========================
{ name: "Skeletons", elixir_cost: 1, rarity: "common", type: "troop", is_meta: 1 },
{ name: "Electro Spirit", elixir_cost: 1, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Fire Spirit", elixir_cost: 1, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Ice Spirit", elixir_cost: 1, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Goblins", elixir_cost: 2, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Spear Goblins", elixir_cost: 2, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Bomber", elixir_cost: 2, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Bats", elixir_cost: 2, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Berserker", elixir_cost: 2, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Archers", elixir_cost: 3, rarity: "common", type: "troop", is_meta: 1 },
{ name: "Knight", elixir_cost: 3, rarity: "common", type: "troop", is_meta: 1 },
{ name: "Minions", elixir_cost: 3, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Goblin Gang", elixir_cost: 3, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Skeleton Barrel", elixir_cost: 3, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Firecracker", elixir_cost: 3, rarity: "common", type: "troop", is_meta: 1 },
{ name: "Skeleton Dragons", elixir_cost: 4, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Barbarians", elixir_cost: 5, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Minion Horde", elixir_cost: 5, rarity: "common", type: "troop", is_meta: 1 },
{ name: "Rascals", elixir_cost: 5, rarity: "common", type: "troop", is_meta: 1 },
{ name: "Royal Giant", elixir_cost: 6, rarity: "common", type: "troop", is_meta: 1 },
{ name: "Elite Barbarians", elixir_cost: 6, rarity: "common", type: "troop", is_meta: 0 },
{ name: "Royal Recruits", elixir_cost: 7, rarity: "common", type: "troop", is_meta: 0 },
# ========================
# SPELLS
# ========================
{ name: "Zap", elixir_cost: 2, rarity: "common", type: "spell", is_meta: 1 },
{ name: "Giant Snowball", elixir_cost: 2, rarity: "common", type: "spell", is_meta: 0 },
{ name: "Arrows", elixir_cost: 3, rarity: "common", type: "spell", is_meta: 0 },
{ name: "Royal Delivery", elixir_cost: 3, rarity: "common", type: "spell", is_meta: 0 },
# ========================
# BUILDINGS
# ========================
{ name: "Cannon", elixir_cost: 3, rarity: "common", type: "building", is_meta: 0 },
{ name: "Mortar", elixir_cost: 4, rarity: "common", type: "building", is_meta: 0 },
{ name: "Tesla", elixir_cost: 4, rarity: "common", type: "building", is_meta: 0 }
].freeze
CARDS = COMMON_CARDS
CARDS.each do |c|
raise "Missing name" if c[:name].nil? || c[:name].strip.empty?
raise "Missing elixir_cost for #{c[:name]}" if c[:elixir_cost].nil?
raise "Missing rarity for #{c[:name]}" if c[:rarity].nil?
raise "Missing type for #{c[:name]}" if c[:type].nil?
raise "Unknown rarity: #{c[:rarity]} for #{c[:name]}" unless RARITIES.include?(c[:rarity])
raise "Unknown type: #{c[:type]} for #{c[:name]}" unless CARD_TYPES.include?(c[:type])
end
names = CARDS.map { |c| c[:name] }
duplicates = names.group_by { |name| name }.select { |_k, v| v.size > 1 }.keys
raise "Duplicate cards found: #{duplicates.join(', ')}" if duplicates.any?
CARDS.each do |card|
repo.create(card)
end