Files
by/app/services/deck_generator.rb

227 lines
6.9 KiB
Ruby

# frozen_string_literal: true
module ClashDeckGenerator2
module Services
class DeckGenerator
DEFAULT_RULES = {
deck_size: 8,
min_troops: 1,
max_buildings: 2,
min_avg_elixir: 2.5,
max_avg_elixir: 5.0,
min_meta_cards: 4,
max_meta_cards: 8,
min_win_conditions: 1,
min_anti_air: 1,
min_spell_roles: 1
}.freeze
SPECIAL_COMBINATIONS = [
{ evolutions: 1, specials: 2 },
{ evolutions: 2, specials: 1 }
].freeze
def initialize(
cards_repo: ClashDeckGenerator2::Repos::CardsRepo.new,
roles_repo: ClashDeckGenerator2::Services::CardRolesRepository.new,
rules: {}
)
@cards_repo = cards_repo
@roles_repo = roles_repo
@rules = DEFAULT_RULES.merge(rules)
end
def call
cards = unwrap_cards(@cards_repo.all)
raise "No cards found in DB" if cards.empty?
raise "Not enough cards to build a deck" if cards.size < @rules[:deck_size]
evolution_cards = cards.select { |card| card.rarity == "evolution" }
special_cards = cards.select { |card| %w[hero champion].include?(card.rarity) }
regular_cards = cards.reject { |card| %w[evolution hero champion].include?(card.rarity) }
attempts = 5000
attempts.times do
combo = SPECIAL_COMBINATIONS.sample
next if evolution_cards.size < combo[:evolutions]
next if special_cards.size < combo[:specials]
chosen_evolutions = evolution_cards.sample(combo[:evolutions])
chosen_specials = special_cards.sample(combo[:specials])
used_names = (chosen_evolutions + chosen_specials).map(&:name)
remaining_pool = regular_cards.reject { |card| used_names.include?(card.name) }
remaining_needed = @rules[:deck_size] - chosen_evolutions.size - chosen_specials.size
next if remaining_pool.size < remaining_needed
deck = build_deck(
chosen_evolutions: chosen_evolutions,
chosen_specials: chosen_specials,
remaining_pool: remaining_pool
)
next if deck.nil?
next unless valid_deck?(deck)
return deck.shuffle
end
raise "Failed to generate a valid deck after #{attempts} attempts"
end
private
def unwrap_cards(result)
if result.is_a?(Array) && result.first == :cards
result.last
else
result
end
end
def build_deck(chosen_evolutions:, chosen_specials:, remaining_pool:)
deck = chosen_evolutions + chosen_specials
used_names = deck.map(&:name)
deck = add_required_role_card(deck, remaining_pool, used_names, "spell")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_type_card(deck, remaining_pool, used_names, "troop")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_role_card(deck, remaining_pool, used_names, "win_condition")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_role_card(deck, remaining_pool, used_names, "anti_air")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_meta_cards(deck, remaining_pool, used_names)
return nil if deck.nil?
used_names = deck.map(&:name)
cards_left = @rules[:deck_size] - deck.size
return nil if cards_left.negative?
filler_pool = remaining_pool.reject { |card| used_names.include?(card.name) }
return nil if filler_pool.size < cards_left
deck + filler_pool.sample(cards_left)
end
def add_required_role_card(deck, pool, used_names, role)
return deck if deck.any? { |card| has_role?(card, role) }
candidates = pool.select do |card|
!used_names.include?(card.name) && has_role?(card, role)
end
return nil if candidates.empty?
deck + [candidates.sample]
end
def add_required_type_card(deck, pool, used_names, type)
return deck if deck.any? { |card| card.type == type }
candidates = pool.select do |card|
!used_names.include?(card.name) && card.type == type
end
return nil if candidates.empty?
deck + [candidates.sample]
end
def add_required_meta_cards(deck, pool, used_names)
current_meta = meta_cards_count(deck)
needed_meta = @rules[:min_meta_cards] - current_meta
return deck if needed_meta <= 0
meta_candidates = pool.select do |card|
!used_names.include?(card.name) && meta_card?(card)
end
return nil if meta_candidates.size < needed_meta
deck + meta_candidates.sample(needed_meta)
end
def valid_deck?(deck)
return false unless deck.size == @rules[:deck_size]
return false unless unique_cards?(deck)
return false unless enough_troops?(deck)
return false unless buildings_limit_ok?(deck)
return false unless avg_elixir_ok?(deck)
return false unless special_slots_ok?(deck)
return false unless enough_win_conditions?(deck)
return false unless enough_anti_air?(deck)
return false unless enough_spell_roles?(deck)
return false unless meta_cards_ok?(deck)
true
end
def unique_cards?(deck)
deck.map(&:name).uniq.size == deck.size
end
def enough_troops?(deck)
deck.count { |card| card.type == "troop" } >= @rules[:min_troops]
end
def buildings_limit_ok?(deck)
deck.count { |card| card.type == "building" } <= @rules[:max_buildings]
end
def avg_elixir_ok?(deck)
avg = deck.sum(&:elixir_cost).to_f / deck.size
avg >= @rules[:min_avg_elixir] && avg <= @rules[:max_avg_elixir]
end
def special_slots_ok?(deck)
evolutions_count = deck.count { |card| card.rarity == "evolution" }
special_count = deck.count { |card| %w[hero champion].include?(card.rarity) }
[[1, 2], [2, 1]].include?([evolutions_count, special_count])
end
def enough_win_conditions?(deck)
deck.count { |card| has_role?(card, "win_condition") } >= @rules[:min_win_conditions]
end
def enough_anti_air?(deck)
deck.count { |card| has_role?(card, "anti_air") } >= @rules[:min_anti_air]
end
def enough_spell_roles?(deck)
deck.count { |card| has_role?(card, "spell") } >= @rules[:min_spell_roles]
end
def meta_cards_ok?(deck)
count = meta_cards_count(deck)
count >= @rules[:min_meta_cards] && count <= @rules[:max_meta_cards]
end
def meta_cards_count(deck)
deck.count { |card| meta_card?(card) }
end
def meta_card?(card)
card.is_meta == 1
end
def has_role?(card, role)
@roles_repo.has_role?(card.name, role)
end
end
end
end