Генератор колоды Beta
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@@ -5,11 +5,15 @@ module ClashDeckGenerator2
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class DeckGenerator
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DEFAULT_RULES = {
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deck_size: 8,
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min_spells: 1,
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min_troops: 1,
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max_buildings: 2,
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min_avg_elixir: 2.5,
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max_avg_elixir: 5.0
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max_avg_elixir: 5.0,
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min_meta_cards: 4,
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max_meta_cards: 8,
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min_win_conditions: 1,
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min_anti_air: 1,
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min_spell_roles: 1
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}.freeze
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SPECIAL_COMBINATIONS = [
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@@ -17,8 +21,13 @@ module ClashDeckGenerator2
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{ evolutions: 2, specials: 1 }
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].freeze
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def initialize(cards_repo: ClashDeckGenerator2::Repos::CardsRepo.new, rules: {})
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def initialize(
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cards_repo: ClashDeckGenerator2::Repos::CardsRepo.new,
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roles_repo: ClashDeckGenerator2::Services::CardRolesRepository.new,
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rules: {}
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)
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@cards_repo = cards_repo
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@roles_repo = roles_repo
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@rules = DEFAULT_RULES.merge(rules)
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end
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@@ -30,21 +39,9 @@ module ClashDeckGenerator2
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evolution_cards = cards.select { |card| card.rarity == "evolution" }
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special_cards = cards.select { |card| %w[hero champion].include?(card.rarity) }
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regular_cards = cards.reject { |card| ["evolution", "hero", "champion"].include?(card.rarity) }
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regular_cards = cards.reject { |card| %w[evolution hero champion].include?(card.rarity) }
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def enough_win_conditions?(deck)
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deck.count { |card| has_role?(card, "win_condition") } >= 1
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end
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def enough_anti_air?(deck)
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deck.count { |card| has_role?(card, "anti_air") } >= 1
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end
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def has_role?(card, role)
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@roles_repo.has_role?(card.name, role)
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end
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attempts = 1000
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attempts = 5000
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attempts.times do
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combo = SPECIAL_COMBINATIONS.sample
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@@ -53,18 +50,21 @@ end
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next if special_cards.size < combo[:specials]
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chosen_evolutions = evolution_cards.sample(combo[:evolutions])
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chosen_specials = special_cards.sample(combo[:specials])
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chosen_specials = special_cards.sample(combo[:specials])
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used_names = (chosen_evolutions + chosen_specials).map(&:name)
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remaining_pool = regular_cards.reject { |card| used_names.include?(card.name) }
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remaining_needed = @rules[:deck_size] - chosen_evolutions.size - chosen_specials.size
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next if remaining_pool.size < remaining_needed
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chosen_regulars = remaining_pool.sample(remaining_needed)
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deck = build_deck(
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chosen_evolutions: chosen_evolutions,
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chosen_specials: chosen_specials,
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remaining_pool: remaining_pool
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)
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deck = chosen_evolutions + chosen_specials + chosen_regulars
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next if deck.nil?
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next unless valid_deck?(deck)
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return deck.shuffle
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@@ -83,14 +83,89 @@ end
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end
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end
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def build_deck(chosen_evolutions:, chosen_specials:, remaining_pool:)
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deck = chosen_evolutions + chosen_specials
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used_names = deck.map(&:name)
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deck = add_required_role_card(deck, remaining_pool, used_names, "spell")
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return nil if deck.nil?
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used_names = deck.map(&:name)
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deck = add_required_type_card(deck, remaining_pool, used_names, "troop")
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return nil if deck.nil?
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used_names = deck.map(&:name)
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deck = add_required_role_card(deck, remaining_pool, used_names, "win_condition")
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return nil if deck.nil?
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used_names = deck.map(&:name)
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deck = add_required_role_card(deck, remaining_pool, used_names, "anti_air")
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return nil if deck.nil?
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used_names = deck.map(&:name)
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deck = add_required_meta_cards(deck, remaining_pool, used_names)
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return nil if deck.nil?
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used_names = deck.map(&:name)
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cards_left = @rules[:deck_size] - deck.size
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return nil if cards_left.negative?
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filler_pool = remaining_pool.reject { |card| used_names.include?(card.name) }
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return nil if filler_pool.size < cards_left
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deck + filler_pool.sample(cards_left)
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end
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def add_required_role_card(deck, pool, used_names, role)
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return deck if deck.any? { |card| has_role?(card, role) }
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candidates = pool.select do |card|
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!used_names.include?(card.name) && has_role?(card, role)
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end
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return nil if candidates.empty?
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deck + [candidates.sample]
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end
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def add_required_type_card(deck, pool, used_names, type)
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return deck if deck.any? { |card| card.type == type }
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candidates = pool.select do |card|
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!used_names.include?(card.name) && card.type == type
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end
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return nil if candidates.empty?
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deck + [candidates.sample]
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end
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def add_required_meta_cards(deck, pool, used_names)
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current_meta = meta_cards_count(deck)
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needed_meta = @rules[:min_meta_cards] - current_meta
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return deck if needed_meta <= 0
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meta_candidates = pool.select do |card|
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!used_names.include?(card.name) && meta_card?(card)
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end
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return nil if meta_candidates.size < needed_meta
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deck + meta_candidates.sample(needed_meta)
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end
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def valid_deck?(deck)
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return false unless deck.size == @rules[:deck_size]
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return false unless unique_cards?(deck)
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return false unless enough_spells?(deck)
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return false unless enough_troops?(deck)
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return false unless buildings_limit_ok?(deck)
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return false unless avg_elixir_ok?(deck)
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return false unless special_slots_ok?(deck)
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return false unless enough_win_conditions?(deck)
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return false unless enough_anti_air?(deck)
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return false unless enough_spell_roles?(deck)
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return false unless meta_cards_ok?(deck)
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true
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end
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@@ -99,10 +174,6 @@ end
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deck.map(&:name).uniq.size == deck.size
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end
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def enough_spells?(deck)
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deck.count { |card| card.type == "spell" } >= @rules[:min_spells]
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end
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def enough_troops?(deck)
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deck.count { |card| card.type == "troop" } >= @rules[:min_troops]
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end
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@@ -122,6 +193,35 @@ end
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[[1, 2], [2, 1]].include?([evolutions_count, special_count])
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end
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def enough_win_conditions?(deck)
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deck.count { |card| has_role?(card, "win_condition") } >= @rules[:min_win_conditions]
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end
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def enough_anti_air?(deck)
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deck.count { |card| has_role?(card, "anti_air") } >= @rules[:min_anti_air]
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end
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def enough_spell_roles?(deck)
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deck.count { |card| has_role?(card, "spell") } >= @rules[:min_spell_roles]
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end
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def meta_cards_ok?(deck)
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count = meta_cards_count(deck)
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count >= @rules[:min_meta_cards] && count <= @rules[:max_meta_cards]
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end
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def meta_cards_count(deck)
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deck.count { |card| meta_card?(card) }
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end
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def meta_card?(card)
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card.is_meta == 1
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end
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def has_role?(card, role)
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@roles_repo.has_role?(card.name, role)
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end
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end
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end
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end
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