Генератор колоды Beta

This commit is contained in:
2026-03-26 19:19:00 +05:00
parent d16af289fe
commit 112d101f54
15 changed files with 1362 additions and 110 deletions

View File

@@ -0,0 +1,54 @@
# frozen_string_literal: true
module ClashDeckGenerator2
module Actions
module Decks
class Generate < ClashDeckGenerator2::Action
include Deps[view: "views.home.index"]
def handle(_req, res)
roles_repo = ClashDeckGenerator2::Services::CardRolesRepository.new
cards_repo = ClashDeckGenerator2::Repos::CardsRepo.new
generator = ClashDeckGenerator2::Services::DeckGenerator.new(
cards_repo: cards_repo,
roles_repo: roles_repo
)
deck = unwrap(generator.call)
res.render(
view,
deck: deck,
roles_repo: roles_repo,
stats: build_stats(deck)
)
end
private
def unwrap(result)
if result.is_a?(Array) && result.first == :cards
result.last
else
result
end
end
def build_stats(deck)
{
cards_count: deck.size,
average_elixir: (deck.sum(&:elixir_cost).to_f / deck.size).round(2),
spells_count: deck.count { |c| c.type == "spell" },
troops_count: deck.count { |c| c.type == "troop" },
buildings_count: deck.count { |c| c.type == "building" },
champions_count: deck.count { |c| c.rarity == "champion" },
heroes_count: deck.count { |c| c.rarity == "hero" },
evolutions_count: deck.count { |c| c.rarity == "evolution" },
meta_cards_count: deck.count { |c| c.is_meta == 1 }
}
end
end
end
end
end

12
app/actions/home/index.rb Normal file
View File

@@ -0,0 +1,12 @@
# frozen_string_literal: true
module ClashDeckGenerator2
module Actions
module Home
class Index < ClashDeckGenerator2::Action
def handle(_req, _res)
end
end
end
end
end

View File

@@ -5,11 +5,15 @@ module ClashDeckGenerator2
class DeckGenerator
DEFAULT_RULES = {
deck_size: 8,
min_spells: 1,
min_troops: 1,
max_buildings: 2,
min_avg_elixir: 2.5,
max_avg_elixir: 5.0
max_avg_elixir: 5.0,
min_meta_cards: 4,
max_meta_cards: 8,
min_win_conditions: 1,
min_anti_air: 1,
min_spell_roles: 1
}.freeze
SPECIAL_COMBINATIONS = [
@@ -17,8 +21,13 @@ module ClashDeckGenerator2
{ evolutions: 2, specials: 1 }
].freeze
def initialize(cards_repo: ClashDeckGenerator2::Repos::CardsRepo.new, rules: {})
def initialize(
cards_repo: ClashDeckGenerator2::Repos::CardsRepo.new,
roles_repo: ClashDeckGenerator2::Services::CardRolesRepository.new,
rules: {}
)
@cards_repo = cards_repo
@roles_repo = roles_repo
@rules = DEFAULT_RULES.merge(rules)
end
@@ -30,21 +39,9 @@ module ClashDeckGenerator2
evolution_cards = cards.select { |card| card.rarity == "evolution" }
special_cards = cards.select { |card| %w[hero champion].include?(card.rarity) }
regular_cards = cards.reject { |card| ["evolution", "hero", "champion"].include?(card.rarity) }
regular_cards = cards.reject { |card| %w[evolution hero champion].include?(card.rarity) }
def enough_win_conditions?(deck)
deck.count { |card| has_role?(card, "win_condition") } >= 1
end
def enough_anti_air?(deck)
deck.count { |card| has_role?(card, "anti_air") } >= 1
end
def has_role?(card, role)
@roles_repo.has_role?(card.name, role)
end
attempts = 1000
attempts = 5000
attempts.times do
combo = SPECIAL_COMBINATIONS.sample
@@ -53,18 +50,21 @@ end
next if special_cards.size < combo[:specials]
chosen_evolutions = evolution_cards.sample(combo[:evolutions])
chosen_specials = special_cards.sample(combo[:specials])
chosen_specials = special_cards.sample(combo[:specials])
used_names = (chosen_evolutions + chosen_specials).map(&:name)
remaining_pool = regular_cards.reject { |card| used_names.include?(card.name) }
remaining_needed = @rules[:deck_size] - chosen_evolutions.size - chosen_specials.size
next if remaining_pool.size < remaining_needed
chosen_regulars = remaining_pool.sample(remaining_needed)
deck = build_deck(
chosen_evolutions: chosen_evolutions,
chosen_specials: chosen_specials,
remaining_pool: remaining_pool
)
deck = chosen_evolutions + chosen_specials + chosen_regulars
next if deck.nil?
next unless valid_deck?(deck)
return deck.shuffle
@@ -83,14 +83,89 @@ end
end
end
def build_deck(chosen_evolutions:, chosen_specials:, remaining_pool:)
deck = chosen_evolutions + chosen_specials
used_names = deck.map(&:name)
deck = add_required_role_card(deck, remaining_pool, used_names, "spell")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_type_card(deck, remaining_pool, used_names, "troop")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_role_card(deck, remaining_pool, used_names, "win_condition")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_role_card(deck, remaining_pool, used_names, "anti_air")
return nil if deck.nil?
used_names = deck.map(&:name)
deck = add_required_meta_cards(deck, remaining_pool, used_names)
return nil if deck.nil?
used_names = deck.map(&:name)
cards_left = @rules[:deck_size] - deck.size
return nil if cards_left.negative?
filler_pool = remaining_pool.reject { |card| used_names.include?(card.name) }
return nil if filler_pool.size < cards_left
deck + filler_pool.sample(cards_left)
end
def add_required_role_card(deck, pool, used_names, role)
return deck if deck.any? { |card| has_role?(card, role) }
candidates = pool.select do |card|
!used_names.include?(card.name) && has_role?(card, role)
end
return nil if candidates.empty?
deck + [candidates.sample]
end
def add_required_type_card(deck, pool, used_names, type)
return deck if deck.any? { |card| card.type == type }
candidates = pool.select do |card|
!used_names.include?(card.name) && card.type == type
end
return nil if candidates.empty?
deck + [candidates.sample]
end
def add_required_meta_cards(deck, pool, used_names)
current_meta = meta_cards_count(deck)
needed_meta = @rules[:min_meta_cards] - current_meta
return deck if needed_meta <= 0
meta_candidates = pool.select do |card|
!used_names.include?(card.name) && meta_card?(card)
end
return nil if meta_candidates.size < needed_meta
deck + meta_candidates.sample(needed_meta)
end
def valid_deck?(deck)
return false unless deck.size == @rules[:deck_size]
return false unless unique_cards?(deck)
return false unless enough_spells?(deck)
return false unless enough_troops?(deck)
return false unless buildings_limit_ok?(deck)
return false unless avg_elixir_ok?(deck)
return false unless special_slots_ok?(deck)
return false unless enough_win_conditions?(deck)
return false unless enough_anti_air?(deck)
return false unless enough_spell_roles?(deck)
return false unless meta_cards_ok?(deck)
true
end
@@ -99,10 +174,6 @@ end
deck.map(&:name).uniq.size == deck.size
end
def enough_spells?(deck)
deck.count { |card| card.type == "spell" } >= @rules[:min_spells]
end
def enough_troops?(deck)
deck.count { |card| card.type == "troop" } >= @rules[:min_troops]
end
@@ -122,6 +193,35 @@ end
[[1, 2], [2, 1]].include?([evolutions_count, special_count])
end
def enough_win_conditions?(deck)
deck.count { |card| has_role?(card, "win_condition") } >= @rules[:min_win_conditions]
end
def enough_anti_air?(deck)
deck.count { |card| has_role?(card, "anti_air") } >= @rules[:min_anti_air]
end
def enough_spell_roles?(deck)
deck.count { |card| has_role?(card, "spell") } >= @rules[:min_spell_roles]
end
def meta_cards_ok?(deck)
count = meta_cards_count(deck)
count >= @rules[:min_meta_cards] && count <= @rules[:max_meta_cards]
end
def meta_cards_count(deck)
deck.count { |card| meta_card?(card) }
end
def meta_card?(card)
card.is_meta == 1
end
def has_role?(card, role)
@roles_repo.has_role?(card.name, role)
end
end
end
end

View File

@@ -0,0 +1,88 @@
<style>
body {
font-family: Arial, sans-serif;
max-width: 960px;
margin: 40px auto;
padding: 0 16px;
background: #111;
color: #f5f5f5;
}
h1 {
margin-bottom: 12px;
}
button {
background: #ff6b00;
color: white;
border: none;
padding: 12px 18px;
border-radius: 8px;
cursor: pointer;
font-size: 16px;
}
.stats, .cards {
margin-top: 24px;
}
.card {
border: 1px solid #333;
border-radius: 10px;
padding: 12px;
margin-bottom: 10px;
background: #1a1a1a;
}
.meta {
color: #4ade80;
font-weight: bold;
}
.non-meta {
color: #f87171;
font-weight: bold;
}
.muted {
color: #aaa;
font-size: 14px;
}
</style>
<h1>Clash Deck Generator</h1>
<p>Generate a deck based on roles, meta cards, and special slot rules.</p>
<form action="/decks/generate" method="post">
<button type="submit">Generate deck</button>
</form>
<% if deck.any? %>
<div class="stats">
<h2>Deck stats</h2>
<p><strong>Average elixir:</strong> <%= stats[:average_elixir] %></p>
<p><strong>Meta cards:</strong> <%= stats[:meta_cards_count] %></p>
<p><strong>Spells:</strong> <%= stats[:spells_count] %></p>
<p><strong>Troops:</strong> <%= stats[:troops_count] %></p>
<p><strong>Buildings:</strong> <%= stats[:buildings_count] %></p>
<p><strong>Champions:</strong> <%= stats[:champions_count] %></p>
<p><strong>Heroes:</strong> <%= stats[:heroes_count] %></p>
<p><strong>Evolutions:</strong> <%= stats[:evolutions_count] %></p>
</div>
<div class="cards">
<h2>Deck cards</h2>
<% deck.each_with_index do |card, index| %>
<% meta_class = card.is_meta == 1 ? "meta" : "non-meta" %>
<% meta_text = card.is_meta == 1 ? "META" : "NON-META" %>
<div class="card">
<div><strong><%= index + 1 %>. <%= card.name %></strong></div>
<div class="muted"><%= card.rarity %> | <%= card.type %> | <%= card.elixir_cost %> elixir</div>
<div class="<%= meta_class %>"><%= meta_text %></div>
<div class="muted">Roles: <%= roles_repo.roles_for(card.name).join(", ") %></div>
</div>
<% end %>
</div>
<% end %>

View File

@@ -4,11 +4,8 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Clash deck generator2</title>
<%= favicon_tag %>
<%= stylesheet_tag "app" %>
</head>
<body>
<%= yield %>
<%= javascript_tag "app" %>
</body>
</html>
</html>

13
app/views/home/index.rb Normal file
View File

@@ -0,0 +1,13 @@
# frozen_string_literal: true
module ClashDeckGenerator2
module Views
module Home
class Index < ClashDeckGenerator2::View
expose :deck, default: []
expose :roles_repo
expose :stats, default: {}
end
end
end
end